﻿namespace Pathfinder.Base.Constructs
{
    using Bridge.UI.Utilities;

    public enum ImmunityType
    {
        Acid,
        [UIDisplay("Ability Drain")]
        Ability_Drain,
        Air,
        [UIDisplay("Charm Spells")]
        Charm_Spells,
        Cold,
        [UIDisplay("Construct Traits")]
        Construct_Traits,
        [UIDisplay("Critical Hits")]
        Critical_Hits,
        [UIDisplay("Death Effects")]
        Death_Effects,
        Disintegration,
        Electricity,
        [UIDisplay("Elemental Traits")]
        Elemental_Traits,
        Fatigue,
        Fear,
        Fire,
        Magic,
        [UIDisplay("Mind Control")]
        Mind_Control,
        [UIDisplay("Mind Affecting")]
        Mind_Affecting,
        [UIDisplay("Outsider Traits")]
        Outsider_Traits,
        Paralysis,
        [UIDisplay("Plant Traits")]
        Plant_Traits,
        Poison,
        Sleep,
        Sonic,
        [UIDisplay("Undead Traits")]
        Undead_Traits,
        [UIDisplay("Weapon Damage")]
        Weapon_Damage,

    }
}
